

The story of Machinarium unfolds like a picture book, with cartoon-esque thought balloons showing off the backstory, and while this technique is delightful it suffers because there’s really only so much information you can relay without any form of dialogue at all. Probably the biggest problem in Machinarium is that the game is not forthcoming with information.

The puzzle is incredibly simple to solve, but it is made tedious by the way it is designed.
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But, rather than let you manually set the time, like pretty much every game with a clock puzzle ever, you have to make circles with the mouse, with 12 full circles required to move along one increment on the inner dial. As an example, there is a clock puzzle in the second chapter of the game that has an inner and outer dial and having found a crank, you set to the business of changing the time on the clock to solve the puzzle. It doesn’t really help that Machinarium suffers from some really poor game design in places. For example, there is no way of distinguishing what might be a useful item amongst all the stunning scenery without going over it with your pointer, turning what appeared to be an interesting adventure game into a frustrating pixel-hunting game and when two objects are very close together, such as a switch and a door, it can be easy to miss the object you need to interact with to progress. Once you get past the first screen and are faced with the task of “infiltrating” the Robot City, Machinarium’s flaws become very quickly apparent. It all seems pretty standard fare, with your cursor changing if something can be interacted with and actions being context sensitive without you ever having to actually choose anything.
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The very first screen is a brief tutorial which teaches you that you can only affect items within a certain radius of the robot, that you can expand and contract your robot body and how to use your inventory and the items in it. Initially, the game appears to be a point-and-click adventure game, and a relatively simple one at that. However, as pretty as Machinarium is, when you actually play it it leaves a lot to be desired. Machinarium adds to this off-kilter appeal with sound design that mixes Japanese inflected ambience, retro swing and electronic beeps and blips. Like Amanita’s Samorost games before it, Machinarium is unashamedly a 2D game, and its incredibly detailed art has been entirely drawn by hand with a quirky charm that is almost irresistible. What is striking about Machinarium is the amount of care and attention that has gone into the presentation of the game. Armed only with your wits and a body that can expand and contract like an accordion, as well as act like a very big pocket, you set off on your quest to find your girlfriend in the Robot City. In Machinarium, the latest release from indie developer Amanita Design, you play an unnamed robot, who finds himself consigned to the scrap heap. World: Machinarium world is populated only by robots of various forms and functions.Have you ever had a game that you really, really wanted to like, but just couldn’t? Machinarium is such a game.Machinarium is the award-winning independent adventure game developed by the makers of Samorost, Botanicula and CHUCHEL.Ī little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.

About This Game Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang!
