

In particular approaching an enemy orthogonally puts it in LoS for 7 tiles and detection range for 7 tiles (or 6 if you start the approach 1 or 2 tiles higher) whereas a diagonal puts it in LoS for 5 tiles and detection range for a mere 4 tiles. Diagonal Diving: Because LoS and ranges in RF3 are circles, you can approach/retreat from enemies faster if you take a diagonal path.(Plus, many ranged units have less than 7.5 max range - by default elementals/statues have 7, archers have 5, and mages have 4! This lets you use even tiles in LoS to kite.) This lets you kite even archers to favourable terrain - just make sure that the level layout lets you keep them away at all times, observe that diagonals take you 'further' away than orthogonal moves, and have a plan for getting in range with minimal damage taken when you're done kiting. LoS Edge Kiting: If you aggro an enemy at maximum range (requires it to have '?' and not '?' - try being exactly 7 tiles away orthogonally or a 6,3 diagonal) then start running away, it will start each turn not in your LoS and have to step towards you.LoS is asymmetrical, and the goblin storm mage could see me and summon an orb of storm here!) (However, note that kiting enemies are smart enough to move to the furthest away tile that they can shoot you from, so not all corners work equally well.) (Also, be aware that some effects only require LoS, not LoF. Corner Peeking: If you discover a ranged enemy several tiles away from you, then walking towards it will let it take several hits, but breaking line of sight (hereafter LoS) by stepping around a solid wall or line of fire (hereafter LoF) by stepping behind an obstruction will force it to come to you.If you back yourself up into a corner, you made a mistake somewhere.


This is, notably, not a strategy guide or a build guide. Due to it's large size an ogre is able to wield a two handed weapon and a shield at the same time.This is a tactics guide for Rogue Fable III, to help you cultivate a mentality for playing this and other traditional roguelikes using every trick in the book to turn unfair fights into fair fights. The shield will have a red background when this happens. Shields cannot normally be used with a two handed weapon, or a bow. You can also equip orbs in the same slot. Shields provide protection and a percentage chance to block projectiles.
